Also, I’ve been creatively working on my characters to add an increased depth. Instead of the Traits system in APAAK, which I think fell short of what I was trying to achive, this crafting system should be easier to create and maintain. I would spoil too much, but I’m trying to achieve a crafting centered RPG. I’m finding neat scripts to put into this game to provide more depth than I could with APAAK. I’ve been in the pre-planning stages for about a month now, and I’m still not far enough to put forth my time into developing the game, but I am working on the basics of the system now. It got incredibly too chaotic, hard to do for one man but I still achieved chaos, and so I decided to start on a whole new project. My mapping quality has started going down hill, and I kept changing the story. I lost interest in actually working on my game. But the biggest problem came forth from that. I realized I hadn’t done enough pre-planning for APAAK as I should have and so I started doing planning as I was developing it, writing down my ideas and such. However, as you might have also noticed, I haven’t been updating A Pawn and a Knight at all, why? Because I trapped myself in this strange stage of learning and developing at the same time. Well as you can see, I came out of my hiatus due to the final few weeks of the Crew season, and now that Stotesbury is over, I finally have my free time back. So maybe the name will stick, I’m not sure. The Title is also pending, but I kinda like it a little bit. And in order to achieve that goal, I need people to play test my battles and provide feedback. My goal of this game is to have 100 perfectly balanced battles that start off easy, but gradually get harder as the player becomes more familiar with the game and my style of battles. So for right now, I’m releasing Version 0.1 with the first 30 minutes of gameplay. I’d just love to get feedback from some of you on what I can do to make my game better. This project is in the early stage of development, somethings are not perfect nor final. balanced battles (rare in most RM games).unique and original non-player-characters.10 strategic epic and stressful battles.The Arena Project Version 0.1 Demo (No RTP) (34MB) The Arena Project Version 0.1 Demo (220MB) Talk with the competition and learn a thing or two from your foes.Įquip the best weapons money can buy, or fight for the ones of legend.Īll in this quaint and short RPG made with RPG Maker VXAce. Their hopes to revive their lost kingdom with the fameĪnd gold of the prize is what drives them through to the top.įight your way through wave after wave of the lands fiercest creatures. Six mercenaries from a long forgotten land strive to become theĬhampions. Warriors and fighters in all of Arum to fight for honor, fame, and gold. This competition called for the strongest Years later, I forgot how many, a small kingdom chose to create a competition.Ī competition of strength and valor. I also appreciate any extra tips you leave here on Itch.io.Long ago, the creators of the world created the world. Patrons get their name listed on the Thanks page of my website and a bunch of other goodies. Support Casper Gaming: Enjoy what Casper Gaming publishes? Consider becoming a Patron over on my Patreon. I look forward to any feedback you may have in the comments down below.Ĭommunity: Join the Casper Gaming community over at Discord! I provide support for my plugins, previews of what I am working on, and you can also discuss general RPG Maker development too. Preview: You can preview the sound on the YouTube video or on my website here. Casper Gaming general terms of use apply. Please see the general terms of use here: Terms of Use Terms: This asset was composed for Casper Gaming by Seventh Beast, if you use this in your project you must also credit "Seventh Beast". Of course, you can also use it anywhere else in your game you think it fits. You can use these to change up the inn sound effect throughout your game, or just to get away from the RTP. This asset comes in both. These Inn music effects are intended to be used for when the party sleeps at an inn to recover hp, mp, etc.
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