![]() ![]() How to choose a font for your document.What’s the difference between a typeface and a font?.In this post, we’ll discuss how to choose a font for your ( or your client’s) document, including: ![]() Whether you’re working on a creative writing project or a professional resume, you should always choose a font that enhances readability and visual appeal while keeping the focus on your content. But with so many options, how do you know which one to pick? vtfont-normal-i fonts/t0-16i-unicode.fnt -vtfont fonts/9x15.fnt -vtfont fonts/k16-1990.fnt -vtfont fonts/unifont-7.0.06.You’ve put time and effort into crafting a piece of writing, and now it’s time to select a font style as the finishing touch. I am currently using a mixture of monospace bitmap fonts that I have obtained from various places: So whilst by the looks of the amount of detail in the glyph on screen, U+FDFD is a double-width character in the font file it occupies a single column. Whilst bitmap fonts do have a mechanism of specifying either single-width or double-width characters, it ignores that and displays everything in the same width, rescaling everything with some slight special-casing of block graphic and horizontally repeatable characters. But it won't tell you the stuff about character widths that you want to know, I suspect.Īs I mentioned, my terminal emulator uses bitmap fonts. I can tell you that terminal emulator is finding the character in the fonts that I have configured it with. (Terminals capable of proportional rendering such as Notepad++ and plain old Notepad are much more likely to treat it properly in my experience.) Most terminals don’t handle RTL at all well. Your example of U+FDFD is bonus fun because it’s RTL. Some terminals simply make a total hash of it, with the cursor positioning being monospaced, but drawing subsequent characters after the incorrectly-wide glyph (e.g. Some terminals try hard to both be monospaced and show you useful stuff, and will either horizontally truncate the glyph, or draw subsequent glyphs on top of any overflow (e.g. Some terminals don’t actually care about being monospaced all that much, and are quite happy to handle glyphs of differing sizes, though up/down movements may still be character-based (e.g. Some terminals are truly monospace, simply not drawing glyphs that aren’t available at the right size (e.g. (When herein I say “terminals” I mean “terminals/renderers/text editors/things like that”.) That doesn’t mean it’s being rendered monospace. But that is a small price to play.īut FWIW, i don't mind antialiased fonts even though bitmaps do indeed look much crisper to me too. Although TBH often i prefer to play games in a window so i can have some stuff still visible around (especially in Window Maker, my WM of choice, which is generally distraction free) and with 2560x1440 i can use 1920x1080 for the window resolution which often matches the UI scale the game uses but with 1920x1080 as the native resolution i need to use something smaller like 1600x900 which often crushes the UI, making it blurry. I also have a 2560x1440 monitor (Dell U2713HM) which i bought after seeing several artists at a previous job use it and liking the image quality, but i have stopped using it both because things are a bit too tiny for my taste and because in high end games my GPU (GTX 980) starts to struggle a bit unless i lower the settings considerably. something, i don't remember the model, although TBH i'd prefer to use a smaller monitor with a smaller resolution, but any panel with a lower resolution than 1920x1080 has awful image quality and personally i see even IPS panels as a step backwards compared to my Sony CRT and cannot wait for OLED panels. I want to be able to see the pixels and have screen real estate, so i use a 27" 1920x1080 monitor (LG. So i get the best results by sitting closer to the monitor. For a while i used a 42" TV and while it was nice, it was blurry. I could lower the resolution, but anything non-native looks blurry as hell. I could scale things up, but then i lose screen real estate (and a lot of stuff break with non-default scaling, including some of my own programs). Personally i sit close to the monitor because i cannot see that far. ![]()
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